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Old Sep 25, 2005, 10:10 PM // 22:10   #1
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Default A decent random arena build-

Okay, so here's what I have-

Healing: 9
Strength: 3 +1
Sword: 12 +1
Tactics: 9+1

Riposte, Deadly Riposte, Final Thrust, Savage Slash, Bonetti's Defense, Healing Breeze, Mending, and Ressurection Signet.

I've just started this today, and I feel it's great for randomg arena, but not for anything else. Obviously, this can't take on 1 on 3, but it's good for distracting and finishing off.

Flame, critique, praise, don't care. Just want all of your opinions. Please be a bit serious about. I'm starting to see things like "omg you f*cking suck, my mesmer can take you one on one" or just "you suck."

=)

tpb Aroan
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Old Sep 25, 2005, 11:06 PM // 23:06   #2
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just use the paladin template...
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Old Sep 25, 2005, 11:13 PM // 23:13   #3
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You have far, far too much self-defense for a warrior primary. If the enemy team is putting enough pressure on you that you need even half of that, then they have no sense of strategy and your team should roll over them anyway.

Honestly, the only skills in your build that belong on a PVP warrior/anything are Final Thrust, Savage Slash, and Res Signet.
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Old Sep 26, 2005, 06:25 AM // 06:25   #4
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W/Mo "Alia Avohaava"

Healing - 9
Str - 9+1
Axe - 12+4

Penetrating Blow
Executioner's Strike
Eviscerate {E}
Rush
Remove Hex
Purge Conditions
Healing Breeze
Res Sig

Full Knight's Armor
Axe Helmet + Superior Axe Mastery
Superior Absorption on Chest Piece
Superior Vigor
Minor Strenght

Furious Axe of Defence (While in Stance)
Stance Shield

Very effective build for random arena. Can get rid off some nasty hexes and conditions. Great survivability.

Have Fun
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Old Sep 26, 2005, 06:47 AM // 06:47   #5
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Quote:
Originally Posted by Jasso
W/Mo "Alia Avohaava"

Healing - 9
Str - 9+1
Axe - 12+4

Penetrating Blow
Executioner's Strike
Eviscerate {E}
Rush
Remove Hex
Purge Conditions
Healing Breeze
Res Sig

Full Knight's Armor
Axe Helmet + Superior Axe Mastery
Superior Absorption on Chest Piece
Superior Vigor
Minor Strenght

Furious Axe of Defence (While in Stance)
Stance Shield

Very effective build for random arena. Can get rid off some nasty hexes and conditions. Great survivability.

Have Fun
I'm not going to comment on the defensive skills, but why the hell are you using full knights? Unless I hit my head in some really strange way and they changed something while I was unconscience, you only need one piece. Full knights is a complete waste.
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Old Sep 26, 2005, 06:53 AM // 06:53   #6
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Quote:
Originally Posted by wolfy3455
I'm not going to comment on the defensive skills, but why the hell are you using full knights? Unless I hit my head in some really strange way and they changed something while I was unconscience, you only need one piece. Full knights is a complete waste.
Knights isn't global, it is for that piece, so its natural to put it for all, or for the peices most likely to get hit, ex

chest - 32.75% chance to get hit
legs - 32.75% chance to get hit
head,hands,feet, 12.50% chance to get hit

naturally you would think to put it on chest and legs for better def
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Old Sep 26, 2005, 06:56 AM // 06:56   #7
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Quote:
Originally Posted by kg_lildude1
Knights isn't global, it is for that piece, so its natural to put it for all, or for the peices most likely to get hit, ex

chest - 32.75% chance to get hit
legs - 32.75% chance to get hit
head,hands,feet, 12.50% chance to get hit

naturally you would think to put it on chest and legs for better def
it is a global affect

just like the mes +15 armor while casting
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Old Sep 26, 2005, 07:02 AM // 07:02   #8
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I think knight's set looks better than other sets
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Old Sep 26, 2005, 09:44 AM // 09:44   #9
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well ... instead of arguin with the "it is global" - "no it isnt" ... which leads to nothin because none of you is sure that hes really right. Just go in the teamarena when theres almost no ppl left, do 2teams and try it out. Thats how ive dont it with my m8s to try out skills and everything (still have to tryout lods, but no time =))

thats the friendliest and best solution, I think.
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Old Sep 26, 2005, 09:45 AM // 09:45   #10
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It's already been proven that one piece of Knight's armor gives you global damage reduction of -2, there's no need for testing. So therefore, like previously stated, wearing full knight's armor is somewhat pointless, when you can simply wear the boots and get the damage reduction bonus.
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Old Sep 26, 2005, 09:52 AM // 09:52   #11
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when has it been proven, and where is the proof?

the devs need to answer this issue, because there is a lot of arguing over this

personally i doubt they would ever mean to make it global, i mean with rangers (if global) could get +30 def vs ele dmg + 15 if they wear each piece

i would really like some dev insight on this issue :\
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Old Sep 26, 2005, 10:01 AM // 10:01   #12
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Charles Ensign has proven it. I don't think I need to say anymore, because chuck is the only person I take information from, to be honest. I'm sure you'll be able to find a few of his posts regarding this issue on the forums, just do a quick search.
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Old Sep 26, 2005, 10:09 AM // 10:09   #13
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Copy&Pasted directly from GW Homepage :

Weapons&Armor FAQ

Does armor stack?

Not in the strictest sense of the word. Each piece of armor protects a specific area of the body, so a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack. Armor with a plus to Energy, on the other hand, will increase your Energy by the stated amount for each piece of armor, e.g., if your helm, boots, and pauldron all give +5 Energy, your total benefit is +15 Energy.
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Old Sep 26, 2005, 11:55 AM // 11:55   #14
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good to know, thank you Jazzo.
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Old Sep 26, 2005, 01:42 PM // 13:42   #15
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Default Lemme tell u what woerks for me

Ok ... this its a build iv been trying lately and that worked so far pretty much fine .....

its a Hammwe W/mo

12Hammer mastery
8 Healing prayers
(whatever the rest to stregth)

ok . and this its how i arrange the skills

Hammer bash (ckinks down with very lil adrenaline)
Strageling blow (causes weaknes for 12secs)
Sprint (good if they run)
frenzy (works good with my hammer)
purge condition (clears all conditions)
Mending (.....)
Healing hands (when u have 2 or 3 wars on ur ass)
and ress signet or restore life

now ... u guys maigth be wodering .. y so much protection??
Well .. the anser its easy .. i go for paladings first .. i keem em busy so casters can do theyr job ... im specialized in killing other war/monks .. its pretty much easy cause of my Vampire hammer wich steals +5 life evry time it hits ... (health degen of 1) so with the mending u have health regen of 2 +5 health evrytime u hit ... if ur figthing a war a nd a ranger or motre than war ... use healing hands (u r healed 18 for each hit) u can remove posion .. bleeding and all that crap with purge conditions ... and then when figthing others wars give them stragering blow so they atack slower .... USE FRENZY ONLY WITH LIFE OVER 50% cause it makes u heal faster (since vampire hamer) but u take double dramage .. and it also reloads fast enougth to kill a monk only with frenzy and hamer bash (so they cant run) ... use it as crpplng condition ... u guys should try it ... its worked so far for me.. u migth ow me
im Lord Tylly on Team arenas and on guild batles (i figth for Crypt Devils)
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Old Sep 26, 2005, 03:51 PM // 15:51   #16
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I'm guessing English isn't your first language, or possibly your second, so I'm going to ignore the spelling errors.

Do not attack warriors first. Just don't. Devistating Hammer is a far better elite than Healing Hands. Get 16 Hammer Mastery.
Quote:
Originally Posted by TyLLy_4
Mending (.....)
Couldn't of said it better myself.
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Old Sep 26, 2005, 03:54 PM // 15:54   #17
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Quote:
Originally Posted by NatalieD
You have far, far too much self-defense for a warrior primary. If the enemy team is putting enough pressure on you that you need even half of that, then they have no sense of strategy and your team should roll over them anyway.

Honestly, the only skills in your build that belong on a PVP warrior/anything are Final Thrust, Savage Slash, and Res Signet.
You're kind of forgetting Sprint and maybe Frenzy.

Random arena Warriors need ONLY one heal skill. And in most cases, for a W/Mo in PvP, that skill is SMITE HEX!!! [dur*]

If you're fighting with and against incompetents who don't bring Rend [as in you're not fighting me...] then maybe the skill will work. But I know for a fact that any W/N of any weapon mastery should easily EAT any W/Mo.
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Old Sep 26, 2005, 06:54 PM // 18:54   #18
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Quote:
Originally Posted by Jasso
Copy&Pasted directly from GW Homepage :

Weapons&Armor FAQ

Does armor stack?

Not in the strictest sense of the word. Each piece of armor protects a specific area of the body, so a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack.
Unfortunately the manual is incorrect. So no help there. As I stated before, wearing one piece of knight's armor will give you an overall damage reduction of -2, and will stack with you absorption rune, and the -2 damage you would get from a shield. Don't believe me? Go stand in a maelstrom and find out for yourself, I encourage you to find out for yourself.

Edit: If you don't want to test it yourself, or really don't know how to, I can fraps it for you if you'd like. This topic gets brought up a lot around here for some reason, and the correct answer is what I posted.

Last edited by Eonwe; Sep 26, 2005 at 07:05 PM // 19:05..
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Old Sep 27, 2005, 05:30 AM // 05:30   #19
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Quote:
Originally Posted by Eonwe
Unfortunately the manual is incorrect. So no help there. As I stated before, wearing one piece of knight's armor will give you an overall damage reduction of -2, and will stack with you absorption rune, and the -2 damage you would get from a shield. Don't believe me? Go stand in a maelstrom and find out for yourself, I encourage you to find out for yourself.

Edit: If you don't want to test it yourself, or really don't know how to, I can fraps it for you if you'd like. This topic gets brought up a lot around here for some reason, and the correct answer is what I posted.
Maelstorm is ground based spell, so of course boots will reduce damage from that spell. How about fireball? It explodes on contact, so will multiple armor pieces reduce dmg more than just 2 points? I think so. What i have observed while playing is that fireball does about 80-90 points of damage when using full kinghts, and about 100 with only boots on (can't remember exact numbers). This indicates that splash damage spreads around your body and full set protects more than just boots. Well, thats what i have observed I dont think manual is wrong unless someone from Anet confirms this is the case.
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Old Sep 27, 2005, 06:39 AM // 06:39   #20
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All I'm going to say is that if you're playing a W/Mo and are bringing healing hands or mending, you had BETTER be planning on using those skills on your monk. Otherwise you're just wasting slots.

Rico
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